Web我无法从使用 glMapBufferRange 映射的缓冲区中读取数据. 如果我只是将一些数据放在缓冲区中 // Create input VBO and vertex format int bufferLength = 5 * 4; //5 floats 4 bytes each FloatBuffer data = ByteBuffer.allocateDirect(bufferLength) .order(ByteOrder.nativeOrder()).asFloatBuffer(); float[] floatData = { 1.0f, 4.0f, 9.0f, 16.0f, … WebThe float at the buffer's current position get public float get(int i) Description copied from class: FloatBuffer Absolute getmethod. index. Specified by: getin class FloatBuffer Parameters: i- The index from which the float will be read Returns: The float at the given index get public FloatBufferget(float[] dst, int offset,
FloatBuffer (Java Platform SE 7 ) - Oracle
WebFloatBuffer Android Developers. Documentation. Overview Guides Reference Samples Design & Quality. WebFloatBuffer Class (Java.Nio) Microsoft Learn Skip to main content Learn Documentation Training Certifications Q&A Code Samples Assessments More Search Sign in .NET Languages Workloads APIs Resources Download .NET Version Xamarin Android SDK 13 Android Android. Accessibilityservice. AccessibilityService Android. AccessibilityServices … including others
com.jogamp.common.nio.Buffers.slice2Float java code examples
WebJul 30, 2024 · The required value can be written at the current position of the buffer and then the current position is incremented using the method put () in the class java.nio.FloatBuffer. This method requires a single parameter i.e. the value to be written in the buffer and it returns the buffer in which the value is inserted. A program that … WebChanges to the byte buffer's content will be visible in the view buffer, and vice versa; the two buffers' position, limit, and mark values are independent. The asFloatBuffer method, for example, creates an instance of the FloatBuffer class that is backed by the byte buffer WebByteBuffer vbb = ByteBuffer.AllocateDirect (points.Length * 4); vbb.Order (ByteOrder.NativeOrder ()); FloatBuffer vertexBuffer = vbb.AsFloatBuffer (); vertexBuffer.Put (points); vertexBuffer.Position (0); LineProcessed line = new LineProcessed () { Vertices = vertexBuffer, Color = argb, Width = width, Count = … including ourselves